Главная страница
    Top.Mail.Ru    Яндекс.Метрика
Форум: "Игры";
Текущий архив: 2004.04.11;
Скачать: [xml.tar.bz2];

Вниз

Крестики-нолики   Найти похожие ветки 

 
Nvart   (2003-12-14 11:27) [0]

Доброго времени суток!
Требуется помощь в написании крестиков-ноликов начало есть, а дальше - полный ступор Если кто может - помогите.
В игре должны меняться поля (3x3, 5x5, 10x10), должна быть возможность игры с компьютером и между пользователями.
Заранее бланодарен


 
Nvart   (2003-12-14 11:27) [0]

Доброго времени суток!
Требуется помощь в написании крестиков-ноликов начало есть, а дальше - полный ступор Если кто может - помогите.
В игре должны меняться поля (3x3, 5x5, 10x10), должна быть возможность игры с компьютером и между пользователями.
Заранее бланодарен


 
}{enon ©   (2003-12-14 16:01) [1]

А что кое начало?

1)>должны меняться поля
Отображаешь на экране только левый-верхний кусок поля, в памяти при необходимости можешь держать динамический массив.

2)>должна быть возможность игры с компьютером и между пользователями.
Между пользователями - if usernumber = 1 then pole[cx,cy] := 1 else pole[cx,cy] := 2; C компьютером аналогично, но нужно писать AI - поиск оптимального хода, что является наиболее трудной частью такой программы.


 
}{enon ©   (2003-12-14 16:01) [1]

А что кое начало?

1)>должны меняться поля
Отображаешь на экране только левый-верхний кусок поля, в памяти при необходимости можешь держать динамический массив.

2)>должна быть возможность игры с компьютером и между пользователями.
Между пользователями - if usernumber = 1 then pole[cx,cy] := 1 else pole[cx,cy] := 2; C компьютером аналогично, но нужно писать AI - поиск оптимального хода, что является наиболее трудной частью такой программы.


 
Vollter ©   (2003-12-14 19:00) [2]

во есть у меня крестики-нолики. правдо, по сети играть. но ты его подредактируй.


 
Vollter ©   (2003-12-14 19:00) [2]

во есть у меня крестики-нолики. правдо, по сети играть. но ты его подредактируй.


 
Vollter ©   (2003-12-14 19:00) [3]

клиент

==pas file start==

unit XOclientUnit1;

interface

uses
 Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
 StdCtrls, ScktComp;

type
 TForm1 = class(TForm)
   B1: TButton;
   B2: TButton;
   B3: TButton;
   B4: TButton;
   B5: TButton;
   B6: TButton;
   B7: TButton;
   B8: TButton;
   B9: TButton;
   Button10: TButton;
   Label1: TLabel;
   ClientSocket1: TClientSocket;
   Button1: TButton;
   Edit1: TEdit;
   procedure FormDestroy(Sender: TObject);
   procedure Button10Click(Sender: TObject);
   procedure B1Click(Sender: TObject);
   procedure B2Click(Sender: TObject);
   procedure B3Click(Sender: TObject);
   procedure B4Click(Sender: TObject);
   procedure B5Click(Sender: TObject);
   procedure B6Click(Sender: TObject);
   procedure B7Click(Sender: TObject);
   procedure B8Click(Sender: TObject);
   procedure B9Click(Sender: TObject);
   procedure ClientSocket1Connect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure ClientSocket1Disconnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure Button1Click(Sender: TObject);
   procedure ClientSocket1Read(Sender: TObject; Socket: TCustomWinSocket);
 private
   { Private declarations }
 public
   { Public declarations }
 end;

var
 Form1: TForm1;
 v : Integer;
 turn : boolean;

procedure check;
procedure win;
procedure lose;
procedure newgame(sender : ShortString);

implementation

{$R *.DFM}

procedure TForm1.FormDestroy(Sender: TObject);
begin
//Çàêðûòèå
ClientSocket1.Active := False;
ClientSocket1.Close;
end;

procedure check;
begin
//Ïðîâåðêà
If (Form1.B1.Caption = "X") and (Form1.B2.Caption = "X") and (Form1.B3.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B4.Caption = "X") and (Form1.B7.Caption = "X") then win;
If (Form1.B3.Caption = "X") and (Form1.B6.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B8.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B2.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B8.Caption = "X") then win;
If (Form1.B4.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B6.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B3.Caption = "X") then win;

If (Form1.B1.Caption = "O") and (Form1.B2.Caption = "O") and (Form1.B3.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B4.Caption = "O") and (Form1.B7.Caption = "O") then lose;
If (Form1.B3.Caption = "O") and (Form1.B6.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B8.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B2.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B8.Caption = "O") then lose;
If (Form1.B4.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B6.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B3.Caption = "O") then lose;
end;

procedure win;
begin
//Ìû âûãðàëè
MessageBeep(MB_ICONASTERISK);
ShowMessage("You win!");
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure lose;
begin
//Ìû ïðîèãðàëè
MessageBeep(MB_ICONHAND);
ShowMessage("You lose");
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure TForm1.Button10Click(Sender: TObject);
begin
//Íîâàÿ èãðà
newgame("client");
end;

procedure TForm1.B1Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B1.Caption := "X";
B1.Enabled := False;
ClientSocket1.Socket.SendText("1");
check;
end;
end;

procedure TForm1.B2Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B2.Caption := "X";
B2.Enabled := False;
ClientSocket1.Socket.SendText("2");
check;
end;
end;

procedure TForm1.B3Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B3.Caption := "X";
B3.Enabled := False;
ClientSocket1.Socket.SendText("3");
check;
end;
end;


 
Vollter ©   (2003-12-14 19:00) [3]

клиент

==pas file start==

unit XOclientUnit1;

interface

uses
 Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
 StdCtrls, ScktComp;

type
 TForm1 = class(TForm)
   B1: TButton;
   B2: TButton;
   B3: TButton;
   B4: TButton;
   B5: TButton;
   B6: TButton;
   B7: TButton;
   B8: TButton;
   B9: TButton;
   Button10: TButton;
   Label1: TLabel;
   ClientSocket1: TClientSocket;
   Button1: TButton;
   Edit1: TEdit;
   procedure FormDestroy(Sender: TObject);
   procedure Button10Click(Sender: TObject);
   procedure B1Click(Sender: TObject);
   procedure B2Click(Sender: TObject);
   procedure B3Click(Sender: TObject);
   procedure B4Click(Sender: TObject);
   procedure B5Click(Sender: TObject);
   procedure B6Click(Sender: TObject);
   procedure B7Click(Sender: TObject);
   procedure B8Click(Sender: TObject);
   procedure B9Click(Sender: TObject);
   procedure ClientSocket1Connect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure ClientSocket1Disconnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure Button1Click(Sender: TObject);
   procedure ClientSocket1Read(Sender: TObject; Socket: TCustomWinSocket);
 private
   { Private declarations }
 public
   { Public declarations }
 end;

var
 Form1: TForm1;
 v : Integer;
 turn : boolean;

procedure check;
procedure win;
procedure lose;
procedure newgame(sender : ShortString);

implementation

{$R *.DFM}

procedure TForm1.FormDestroy(Sender: TObject);
begin
//Çàêðûòèå
ClientSocket1.Active := False;
ClientSocket1.Close;
end;

procedure check;
begin
//Ïðîâåðêà
If (Form1.B1.Caption = "X") and (Form1.B2.Caption = "X") and (Form1.B3.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B4.Caption = "X") and (Form1.B7.Caption = "X") then win;
If (Form1.B3.Caption = "X") and (Form1.B6.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B8.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B2.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B8.Caption = "X") then win;
If (Form1.B4.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B6.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B3.Caption = "X") then win;

If (Form1.B1.Caption = "O") and (Form1.B2.Caption = "O") and (Form1.B3.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B4.Caption = "O") and (Form1.B7.Caption = "O") then lose;
If (Form1.B3.Caption = "O") and (Form1.B6.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B8.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B2.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B8.Caption = "O") then lose;
If (Form1.B4.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B6.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B3.Caption = "O") then lose;
end;

procedure win;
begin
//Ìû âûãðàëè
MessageBeep(MB_ICONASTERISK);
ShowMessage("You win!");
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure lose;
begin
//Ìû ïðîèãðàëè
MessageBeep(MB_ICONHAND);
ShowMessage("You lose");
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure TForm1.Button10Click(Sender: TObject);
begin
//Íîâàÿ èãðà
newgame("client");
end;

procedure TForm1.B1Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B1.Caption := "X";
B1.Enabled := False;
ClientSocket1.Socket.SendText("1");
check;
end;
end;

procedure TForm1.B2Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B2.Caption := "X";
B2.Enabled := False;
ClientSocket1.Socket.SendText("2");
check;
end;
end;

procedure TForm1.B3Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B3.Caption := "X";
B3.Enabled := False;
ClientSocket1.Socket.SendText("3");
check;
end;
end;


 
Vollter ©   (2003-12-14 19:01) [4]

procedure TForm1.B4Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B4.Caption := "X";
B4.Enabled := False;
ClientSocket1.Socket.SendText("4");
check;
end;
end;

procedure TForm1.B5Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B5.Caption := "X";
B5.Enabled := False;
ClientSocket1.Socket.SendText("5");
check;
end;
end;

procedure TForm1.B6Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B6.Caption := "X";
B6.Enabled := False;
ClientSocket1.Socket.SendText("6");
check;
end;
end;

procedure TForm1.B7Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B7.Caption := "X";
B7.Enabled := False;
ClientSocket1.Socket.SendText("7");
check;
end;
end;

procedure TForm1.B8Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B8.Caption := "X";
B8.Enabled := False;
ClientSocket1.Socket.SendText("8");
check;
end;
end;

procedure TForm1.B9Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B9.Caption := "X";
B9.Enabled := false;
ClientSocket1.Socket.SendText("9");
check;
end;
end;

procedure TForm1.ClientSocket1Connect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ñîåäèíåíèå
Label1.Caption := "Connected";
Button10.Enabled := True;
end;

procedure TForm1.ClientSocket1Disconnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ðàçðûâ ñâÿçè
Label1.Caption := "Disconnected";
Button10.Enabled := False;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
//Ñîåäèíåíèå
ClientSocket1.Address := Edit1.Text;
If not ClientSocket1.Active then ClientSocket1.Active := True;
end;

procedure TForm1.ClientSocket1Read(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ïðîâåðêà ïðèøåäøåãî ñîîáùåíèå
v := StrToInt(Socket.ReceiveText);
case v of
0 : begin newgame("server"); end; //Íîâàÿ èãðà
//Õîä ïðîòèâíîêà
1 : begin turn := true; B1.Caption := "O"; B1.Enabled := False; check; end;
2 : begin turn := true; B2.Caption := "O"; B2.Enabled := False; check; end;
3 : begin turn := true; B3.Caption := "O"; B3.Enabled := False; check; end;
4 : begin turn := true; B4.Caption := "O"; B4.Enabled := False; check; end;
5 : begin turn := true; B5.Caption := "O"; B5.Enabled := False; check; end;
6 : begin turn := true; B6.Caption := "O"; B6.Enabled := False; check; end;
7 : begin turn := true; B7.Caption := "O"; B7.Enabled := False; check; end;
8 : begin turn := true; B8.Caption := "O"; B8.Enabled := False; check; end;
9 : begin turn := true; B9.Caption := "O"; B9.Enabled := False; check; end;
end;
end;

procedure newgame(sender : ShortString);
begin
//Íîâàÿ èãðà
turn := true;
If sender = "client" then Form1.ClientSocket1.Socket.SendText("0")
else ShowMessage("Server begin new game");
//Î÷èñòêà êíîïîê
Form1.B1.Caption := "";
Form1.B1.Enabled := True;
Form1.B2.Caption := "";
Form1.B2.Enabled := True;
Form1.B3.Caption := "";
Form1.B3.Enabled := True;
Form1.B4.Caption := "";
Form1.B4.Enabled := True;
Form1.B5.Caption := "";
Form1.B5.Enabled := True;
Form1.B6.Caption := "";
Form1.B6.Enabled := True;
Form1.B7.Caption := "";
Form1.B7.Enabled := True;
Form1.B8.Caption := "";
Form1.B8.Enabled := True;
Form1.B9.Caption := "";
Form1.B9.Enabled := True;
end;

end.

==pas file end==


 
Vollter ©   (2003-12-14 19:01) [4]

procedure TForm1.B4Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B4.Caption := "X";
B4.Enabled := False;
ClientSocket1.Socket.SendText("4");
check;
end;
end;

procedure TForm1.B5Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B5.Caption := "X";
B5.Enabled := False;
ClientSocket1.Socket.SendText("5");
check;
end;
end;

procedure TForm1.B6Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B6.Caption := "X";
B6.Enabled := False;
ClientSocket1.Socket.SendText("6");
check;
end;
end;

procedure TForm1.B7Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B7.Caption := "X";
B7.Enabled := False;
ClientSocket1.Socket.SendText("7");
check;
end;
end;

procedure TForm1.B8Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B8.Caption := "X";
B8.Enabled := False;
ClientSocket1.Socket.SendText("8");
check;
end;
end;

procedure TForm1.B9Click(Sender: TObject);
begin
//Ïðîâåðÿåì åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïîñûëàåì ñîîáùåíèå è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B9.Caption := "X";
B9.Enabled := false;
ClientSocket1.Socket.SendText("9");
check;
end;
end;

procedure TForm1.ClientSocket1Connect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ñîåäèíåíèå
Label1.Caption := "Connected";
Button10.Enabled := True;
end;

procedure TForm1.ClientSocket1Disconnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ðàçðûâ ñâÿçè
Label1.Caption := "Disconnected";
Button10.Enabled := False;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
//Ñîåäèíåíèå
ClientSocket1.Address := Edit1.Text;
If not ClientSocket1.Active then ClientSocket1.Active := True;
end;

procedure TForm1.ClientSocket1Read(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ïðîâåðêà ïðèøåäøåãî ñîîáùåíèå
v := StrToInt(Socket.ReceiveText);
case v of
0 : begin newgame("server"); end; //Íîâàÿ èãðà
//Õîä ïðîòèâíîêà
1 : begin turn := true; B1.Caption := "O"; B1.Enabled := False; check; end;
2 : begin turn := true; B2.Caption := "O"; B2.Enabled := False; check; end;
3 : begin turn := true; B3.Caption := "O"; B3.Enabled := False; check; end;
4 : begin turn := true; B4.Caption := "O"; B4.Enabled := False; check; end;
5 : begin turn := true; B5.Caption := "O"; B5.Enabled := False; check; end;
6 : begin turn := true; B6.Caption := "O"; B6.Enabled := False; check; end;
7 : begin turn := true; B7.Caption := "O"; B7.Enabled := False; check; end;
8 : begin turn := true; B8.Caption := "O"; B8.Enabled := False; check; end;
9 : begin turn := true; B9.Caption := "O"; B9.Enabled := False; check; end;
end;
end;

procedure newgame(sender : ShortString);
begin
//Íîâàÿ èãðà
turn := true;
If sender = "client" then Form1.ClientSocket1.Socket.SendText("0")
else ShowMessage("Server begin new game");
//Î÷èñòêà êíîïîê
Form1.B1.Caption := "";
Form1.B1.Enabled := True;
Form1.B2.Caption := "";
Form1.B2.Enabled := True;
Form1.B3.Caption := "";
Form1.B3.Enabled := True;
Form1.B4.Caption := "";
Form1.B4.Enabled := True;
Form1.B5.Caption := "";
Form1.B5.Enabled := True;
Form1.B6.Caption := "";
Form1.B6.Enabled := True;
Form1.B7.Caption := "";
Form1.B7.Enabled := True;
Form1.B8.Caption := "";
Form1.B8.Enabled := True;
Form1.B9.Caption := "";
Form1.B9.Enabled := True;
end;

end.

==pas file end==


 
Vollter ©   (2003-12-14 19:03) [5]

сервер

==server pas file start==

unit XOUnit1;

interface

uses
 Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
 StdCtrls, ScktComp;

type
 TForm1 = class(TForm)
   ServerSocket1: TServerSocket;
   B1: TButton;
   B2: TButton;
   B3: TButton;
   B4: TButton;
   B5: TButton;
   B6: TButton;
   B7: TButton;
   B8: TButton;
   B9: TButton;
   Button10: TButton;
   Label1: TLabel;
   procedure ServerSocket1ClientConnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure ServerSocket1ClientDisconnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure FormCreate(Sender: TObject);
   procedure FormDestroy(Sender: TObject);
   procedure Button10Click(Sender: TObject);
   procedure B1Click(Sender: TObject);
   procedure B2Click(Sender: TObject);
   procedure B3Click(Sender: TObject);
   procedure B4Click(Sender: TObject);
   procedure B5Click(Sender: TObject);
   procedure B6Click(Sender: TObject);
   procedure B7Click(Sender: TObject);
   procedure B8Click(Sender: TObject);
   procedure B9Click(Sender: TObject);
   procedure ServerSocket1ClientRead(Sender: TObject;
     Socket: TCustomWinSocket);
 private
   procedure newgame(sender : ShortString);
   { Private declarations }
 public
   { Public declarations }
 end;

var
 Form1: TForm1;
 v, temp : Integer;
 turn : Boolean;

procedure check;
procedure win;
procedure lose;

implementation

{$R *.DFM}

procedure TForm1.ServerSocket1ClientConnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ñîåäèíåíèå ñ êëèåíòîì
Label1.Caption := "Connected";
Button10.Enabled := True;
end;

procedure TForm1.ServerSocket1ClientDisconnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Êëèåíò îòñîåäèíèëñÿ
Label1.Caption := "Disconnected";
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
//Àêòèâèçàöèÿ ñåðâåðà
ServerSocket1.Active := true;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
//Çàêðûòèå
ServerSocket1.Active := False;
ServerSocket1.Close;
end;

procedure check;
begin
//Ïðîâåðêà âûãðàë ëè êòî
If (Form1.B1.Caption = "X") and (Form1.B2.Caption = "X") and (Form1.B3.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B4.Caption = "X") and (Form1.B7.Caption = "X") then win;
If (Form1.B3.Caption = "X") and (Form1.B6.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B8.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B2.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B8.Caption = "X") then win;
If (Form1.B4.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B6.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B3.Caption = "X") then win;

If (Form1.B1.Caption = "O") and (Form1.B2.Caption = "O") and (Form1.B3.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B4.Caption = "O") and (Form1.B7.Caption = "O") then lose;
If (Form1.B3.Caption = "O") and (Form1.B6.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B8.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B2.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B8.Caption = "O") then lose;
If (Form1.B4.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B6.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B3.Caption = "O") then lose;
end;

procedure win;
begin
//Âûãðàëè ìû
MessageBeep(MB_ICONASTERISK);
ShowMessage("You win!");
//Îòêëþ÷åíèå êíîïîê
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure lose;
begin
//Ìû ïðîèãðàëè
MessageBeep(MB_ICONHAND);
ShowMessage("You lose");
//Îòêëþ÷åíèå êíîïîê
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure TForm1.Button10Click(Sender: TObject);
begin
//Íîâàÿ èãðà
newgame("server");
end;

procedure TForm1.B1Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B1.Caption := "X";
B1.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("1");
check;
end;
end;


 
Vollter ©   (2003-12-14 19:03) [5]

сервер

==server pas file start==

unit XOUnit1;

interface

uses
 Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
 StdCtrls, ScktComp;

type
 TForm1 = class(TForm)
   ServerSocket1: TServerSocket;
   B1: TButton;
   B2: TButton;
   B3: TButton;
   B4: TButton;
   B5: TButton;
   B6: TButton;
   B7: TButton;
   B8: TButton;
   B9: TButton;
   Button10: TButton;
   Label1: TLabel;
   procedure ServerSocket1ClientConnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure ServerSocket1ClientDisconnect(Sender: TObject;
     Socket: TCustomWinSocket);
   procedure FormCreate(Sender: TObject);
   procedure FormDestroy(Sender: TObject);
   procedure Button10Click(Sender: TObject);
   procedure B1Click(Sender: TObject);
   procedure B2Click(Sender: TObject);
   procedure B3Click(Sender: TObject);
   procedure B4Click(Sender: TObject);
   procedure B5Click(Sender: TObject);
   procedure B6Click(Sender: TObject);
   procedure B7Click(Sender: TObject);
   procedure B8Click(Sender: TObject);
   procedure B9Click(Sender: TObject);
   procedure ServerSocket1ClientRead(Sender: TObject;
     Socket: TCustomWinSocket);
 private
   procedure newgame(sender : ShortString);
   { Private declarations }
 public
   { Public declarations }
 end;

var
 Form1: TForm1;
 v, temp : Integer;
 turn : Boolean;

procedure check;
procedure win;
procedure lose;

implementation

{$R *.DFM}

procedure TForm1.ServerSocket1ClientConnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ñîåäèíåíèå ñ êëèåíòîì
Label1.Caption := "Connected";
Button10.Enabled := True;
end;

procedure TForm1.ServerSocket1ClientDisconnect(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Êëèåíò îòñîåäèíèëñÿ
Label1.Caption := "Disconnected";
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
//Àêòèâèçàöèÿ ñåðâåðà
ServerSocket1.Active := true;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
//Çàêðûòèå
ServerSocket1.Active := False;
ServerSocket1.Close;
end;

procedure check;
begin
//Ïðîâåðêà âûãðàë ëè êòî
If (Form1.B1.Caption = "X") and (Form1.B2.Caption = "X") and (Form1.B3.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B4.Caption = "X") and (Form1.B7.Caption = "X") then win;
If (Form1.B3.Caption = "X") and (Form1.B6.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B8.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B2.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B8.Caption = "X") then win;
If (Form1.B4.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B6.Caption = "X") then win;
If (Form1.B1.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B9.Caption = "X") then win;
If (Form1.B7.Caption = "X") and (Form1.B5.Caption = "X") and (Form1.B3.Caption = "X") then win;

If (Form1.B1.Caption = "O") and (Form1.B2.Caption = "O") and (Form1.B3.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B4.Caption = "O") and (Form1.B7.Caption = "O") then lose;
If (Form1.B3.Caption = "O") and (Form1.B6.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B8.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B2.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B8.Caption = "O") then lose;
If (Form1.B4.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B6.Caption = "O") then lose;
If (Form1.B1.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B9.Caption = "O") then lose;
If (Form1.B7.Caption = "O") and (Form1.B5.Caption = "O") and (Form1.B3.Caption = "O") then lose;
end;

procedure win;
begin
//Âûãðàëè ìû
MessageBeep(MB_ICONASTERISK);
ShowMessage("You win!");
//Îòêëþ÷åíèå êíîïîê
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure lose;
begin
//Ìû ïðîèãðàëè
MessageBeep(MB_ICONHAND);
ShowMessage("You lose");
//Îòêëþ÷åíèå êíîïîê
Form1.B1.Enabled := False;
Form1.B2.Enabled := False;
Form1.B3.Enabled := False;
Form1.B4.Enabled := False;
Form1.B5.Enabled := False;
Form1.B6.Enabled := False;
Form1.B7.Enabled := False;
Form1.B8.Enabled := False;
Form1.B9.Enabled := False;
end;

procedure TForm1.Button10Click(Sender: TObject);
begin
//Íîâàÿ èãðà
newgame("server");
end;

procedure TForm1.B1Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B1.Caption := "X";
B1.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("1");
check;
end;
end;


 
Vollter ©   (2003-12-14 19:04) [6]

procedure TForm1.B2Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B2.Caption := "X";
B2.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("2");
check;
end;
end;

procedure TForm1.B3Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B3.Caption := "X";
B3.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("3");
check;
end;
end;

procedure TForm1.B4Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B4.Caption := "X";
B4.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("4");
check;
end;
end;

procedure TForm1.B5Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B5.Caption := "X";
B5.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("5");
check;
end;
end;

procedure TForm1.B6Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B6.Caption := "X";
B6.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("6");
check;
end;
end;

procedure TForm1.B7Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B7.Caption := "X";
B7.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("7");
check;
end;
end;

procedure TForm1.B8Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B8.Caption := "X";
B8.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("8");
check;
end;
end;

procedure TForm1.B9Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B9.Caption := "X";
B9.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("9");
check;
end;
end;

procedure TForm1.ServerSocket1ClientRead(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ïðîâåðÿåì ïðèøåäøåå ñîîáùåíèå
v := StrToInt(Socket.ReceiveText);
case v of
0 : begin ShowMessage("Clien begin new game"); button10click(Sender); end;  // Íîâàÿ èãðà
// Õîä ïðîòèâíèêà
1 : begin turn := true; B1.Caption := "O"; B1.Enabled := False; check; end;
2 : begin turn := true; B2.Caption := "O"; B2.Enabled := False; check; end;
3 : begin turn := true; B3.Caption := "O"; B3.Enabled := False; check; end;
4 : begin turn := true; B4.Caption := "O"; B4.Enabled := False; check; end;
5 : begin turn := true; B5.Caption := "O"; B5.Enabled := False; check; end;
6 : begin turn := true; B6.Caption := "O"; B6.Enabled := False; check; end;
7 : begin turn := true; B7.Caption := "O"; B7.Enabled := False; check; end;
8 : begin turn := true; B8.Caption := "O"; B8.Enabled := False; check; end;
9 : begin turn := true; B9.Caption := "O"; B9.Enabled := False; check; end;
end;
end;

procedure TForm1.newgame(sender: ShortString);
begin
//Íîâàÿ èãðà
turn := false;
If sender = "server" then ServerSocket1.Socket.Connections[0].SendText("0")
else ShowMessage("Client begin new game");
//Î÷èùàåì êíîïêè
B1.Caption := "";
B1.Enabled := True;
B2.Caption := "";
B2.Enabled := True;
B3.Caption := "";
B3.Enabled := True;
B4.Caption := "";
B4.Enabled := True;
B5.Caption := "";
B5.Enabled := True;
B6.Caption := "";
B6.Enabled := True;
B7.Caption := "";
B7.Enabled := True;
B8.Caption := "";
B8.Enabled := True;
B9.Caption := "";
B9.Enabled := True;
end;

end.

==server pas file end==


 
Vollter ©   (2003-12-14 19:04) [6]

procedure TForm1.B2Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B2.Caption := "X";
B2.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("2");
check;
end;
end;

procedure TForm1.B3Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B3.Caption := "X";
B3.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("3");
check;
end;
end;

procedure TForm1.B4Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B4.Caption := "X";
B4.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("4");
check;
end;
end;

procedure TForm1.B5Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B5.Caption := "X";
B5.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("5");
check;
end;
end;

procedure TForm1.B6Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B6.Caption := "X";
B6.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("6");
check;
end;
end;

procedure TForm1.B7Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B7.Caption := "X";
B7.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("7");
check;
end;
end;

procedure TForm1.B8Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B8.Caption := "X";
B8.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("8");
check;
end;
end;

procedure TForm1.B9Click(Sender: TObject);
begin
//Åñëè íàø õîä, òî ñòàâèì êðåñòèê, ïåðåäàåì õîä è äåëàåì ïðîâåðêó
If turn then begin
turn := false;
B9.Caption := "X";
B9.Enabled := False;
ServerSocket1.Socket.Connections[0].SendText("9");
check;
end;
end;

procedure TForm1.ServerSocket1ClientRead(Sender: TObject;
 Socket: TCustomWinSocket);
begin
//Ïðîâåðÿåì ïðèøåäøåå ñîîáùåíèå
v := StrToInt(Socket.ReceiveText);
case v of
0 : begin ShowMessage("Clien begin new game"); button10click(Sender); end;  // Íîâàÿ èãðà
// Õîä ïðîòèâíèêà
1 : begin turn := true; B1.Caption := "O"; B1.Enabled := False; check; end;
2 : begin turn := true; B2.Caption := "O"; B2.Enabled := False; check; end;
3 : begin turn := true; B3.Caption := "O"; B3.Enabled := False; check; end;
4 : begin turn := true; B4.Caption := "O"; B4.Enabled := False; check; end;
5 : begin turn := true; B5.Caption := "O"; B5.Enabled := False; check; end;
6 : begin turn := true; B6.Caption := "O"; B6.Enabled := False; check; end;
7 : begin turn := true; B7.Caption := "O"; B7.Enabled := False; check; end;
8 : begin turn := true; B8.Caption := "O"; B8.Enabled := False; check; end;
9 : begin turn := true; B9.Caption := "O"; B9.Enabled := False; check; end;
end;
end;

procedure TForm1.newgame(sender: ShortString);
begin
//Íîâàÿ èãðà
turn := false;
If sender = "server" then ServerSocket1.Socket.Connections[0].SendText("0")
else ShowMessage("Client begin new game");
//Î÷èùàåì êíîïêè
B1.Caption := "";
B1.Enabled := True;
B2.Caption := "";
B2.Enabled := True;
B3.Caption := "";
B3.Enabled := True;
B4.Caption := "";
B4.Enabled := True;
B5.Caption := "";
B5.Enabled := True;
B6.Caption := "";
B6.Enabled := True;
B7.Caption := "";
B7.Enabled := True;
B8.Caption := "";
B8.Enabled := True;
B9.Caption := "";
B9.Enabled := True;
end;

end.

==server pas file end==


 
Nvart   (2003-12-14 22:24) [7]

}{enon и Vollter спасибо за помощь попытаюсь разобраться


 
Nvart   (2003-12-14 22:24) [7]

}{enon и Vollter спасибо за помощь попытаюсь разобраться



Страницы: 1 вся ветка

Форум: "Игры";
Текущий архив: 2004.04.11;
Скачать: [xml.tar.bz2];

Наверх





Память: 0.61 MB
Время: 0.043 c
14-1082373096
lak
2004-04-19 15:11
2004.05.09
как аналитически доказать- что больше


14-1082362363
Mim1
2004-04-19 12:12
2004.05.09
Монстры


1-1082602472
Ormada
2004-04-22 06:54
2004.05.09
Длина в ПИКСЕЛЯХ Panel.Caption ?


4-1079942658
ALS
2004-03-22 11:04
2004.05.09
Назначить кнопке курсор


1-1082622131
Alexey
2004-04-22 12:22
2004.05.09
Как перегнать стринг из виндосовского формата в досовски





Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Dutch English Estonian Filipino Finnish French
Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latvian Lithuanian Macedonian Malay Maltese Norwegian
Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish Bengali Bosnian
Cebuano Esperanto Gujarati Hausa Hmong Igbo Javanese Kannada Khmer Lao Latin Maori Marathi Mongolian Nepali Punjabi Somali Tamil Telugu Yoruba
Zulu
Английский Французский Немецкий Итальянский Португальский Русский Испанский